Advanced programming techniques for your Atari including by Linda M. Schreiber PDF

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By Linda M. Schreiber

ISBN-10: 0830601457

ISBN-13: 9780830601455

ISBN-10: 0830615458

ISBN-13: 9780830615452

Ebook through Schreiber, Linda M.

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Extra resources for Advanced programming techniques for your Atari including graphics and voice programs

Example text

The last row, which is in mode 1, is 8 pixels or 4 mode- 7 rows high. The total (8+4) is 12. 3. The 12 from item number two is subtracted from the 96 obtained in item one: 96-12=84. These are rows 0-83 in terms of graphics mode 7. We know that the first three bytes of the display list (0-2) are for the overscan . The fourth byte (3) sets the first row on the screen, and the next two bytes (4 and 5) indicate the memory location of the screen. 83+5=88therefore the 89th row in the display li st is set for graphics mode 1.

To redesign a few characters, you could use the pencil method. The following program will allow you to redesign the character set and save the new character set to disk or cassette. This set can then be used by any BASIC program. :·i c·:· c :i. l'iID 1 o I I I Fig. 3-1. The exclamation point. •. I I \ .... / ... \ .... ,' 1 .... \ I ...... ,' I \/ I [ I / ... I ...... I ....... I \/ I ...... I ...... I . I I I I \/ :" ', I ... •. U 'I c. 1. " o o o 27 listing 3-2. M. , CTF~I... ···· C~F~E, : : y CTF~L " " Z F~C , EDIT,LETTER - CONTROL CHARACTERS FOR M BOX 60 GRAF'HICS O:F'OKE 752,1!?

The variables CV and B are reset after each byte. Once the entire character has been moved into the character set, it is removed from the box on the screen and the routine returns to the main part of the program. Since the entire character set is displayed on the screen and it is being used for the prompts as well, it would not be wise to change the uppercase letters or the characters that are being used in the editing modes, especially the control-T, unless absolutely necessary. Lines 1640-1680 save the character set that we edited to disk.

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