Get Advances in Computer Games: 12th International Conference, PDF

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By Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock (auth.), H. Jaap van den Herik, Pieter Spronck (eds.)

ISBN-10: 3642129935

ISBN-13: 9783642129933

This quantity constitutes the completely refereed post-conference lawsuits of the 12th Advances in desktop video games convention, ACG 2009, held in Pamplona, Spain, in could 2009. The 20 revised complete papers provided have been rigorously reviewed and chosen from forty-one submissions for inclusion within the e-book. the subjects addressed comprise Monte-Carlo tree seek, Bayesian modeling, selective seek, brute strength, clash answer, fixing video games, optimization, idea discovery, incongruity concept, and information coverage.

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Extra info for Advances in Computer Games: 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers

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The error bars in the figure correspond to one standard error. The version using a global mutex does not scale beyond two threads on 9 × 9 and three on 19 × 19. On 9 × 9, this is even less than what was reported by Chaslot et al. for their program M ANGO, which still showed an improvement in playing strength with up to four threads. The lock-free version scales up to seven threads on both board sizes. The playing strength with eight threads is slightly less than with seven, although one cannot say with high confidence whether this is a real effect given the statistical error of the experiment.

Abstraction makes games easier to analyze than real-life environments, and usually provides a well-defined measure of performance. Nevertheless, in most cases, the complexity is high enough to make them appealing to human intelligence. Games are good indicators and oftenused benchmarks of AI performance: Chess, Checkers, Backgammon, Poker, and Go all define important cornerstones of the development of artificial intelligence [9,10]. Modern strategic board games (sometimes called “eurogames”) are increasing in popularity since their (re)birth in the 1990s.

The backpropagation and selection mechanisms have been modified for this variant. 2 The Four Strategic Steps The four strategic steps of MCTS-Solver are discussed in detail below. We will demonstrate how each of these steps is used in our MC-LOA program. M. Winands and Y. Bj¨ ornsson Selection. Selection picks a child to be searched based on previously gained information. It controls the balance between exploitation and exploration. On the one hand, the task often consists of selecting the move that leads to the best results so far (exploitation).

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Advances in Computer Games: 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers by Guillaume Chaslot, Christophe Fiter, Jean-Baptiste Hoock (auth.), H. Jaap van den Herik, Pieter Spronck (eds.)


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