By José Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge
This booklet contains chosen papers of the VISAPP and GRAPP overseas meetings 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006.
The 27 revised complete papers provided have been conscientiously reviewed and chosen from 314 submissions. the subjects contain Geometry and Modeling, Rendering, Animation and Simulation, Interactive Environments, photograph Formation and Processing, photo research, picture Understading, movement, monitoring and Stereo Vision.
Read Online or Download Advances in Computer Graphics and Computer Vision: International Conferences VISAPP and GRAPP 2006, SetГєbal, Portugal, February 25-28, 2006, Revised Selected ... in Computer and Information Science) PDF
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Additional resources for Advances in Computer Graphics and Computer Vision: International Conferences VISAPP and GRAPP 2006, SetГєbal, Portugal, February 25-28, 2006, Revised Selected ... in Computer and Information Science)
Results of such a hierarchy reduction by using arc-collapse operations are shown in figure 6: The number of patches gets significantly smaller with bigger patch sizes. 2 Node Error Adjustment As illustrated in figure 7(a) the simplification error of an arc’s father node can get smaller than its child node after an arc-collapse operation. 2) is non-deterministic. To solve this problem the hierarchy is repaired by an additional breadth-first traversal after reduction. This traversal detects these problematic arcs.
1. This technique was applied in the creation of the wavy ridge along the nose of the C AMEL model in Figures 13 and 14(7). 3 Smooth Features and Suggestive Contours Applying the editing metaphor described in the previous section can only create sharp features. To enable smooth features or suggestive contours, we need to influence the Laplacians of more vertices than only those lying on the edge path. Additionally, for suggestive contours, we intend to manipulate curvature in the viewing direction.
If the hierarchy of patch size 20 is used, this is reduced by over 48%. 2) is even faster, because less arcs have to be checked, whether they belong to cut or not. We can conclude that if a fine LOD transition is important, an average patch size of 5 − 10 is a good choice. g. it should fit in the very limited graphics card memory, a value over 10 should be used instead. Hence, an average patch size of 10 is a good compromise between a fine LOD transition, vertex number and memory requirements. 2 Patch Striptification The used triangle strip algorithm has a big influence on our approach.
Advances in Computer Graphics and Computer Vision: International Conferences VISAPP and GRAPP 2006, SetГєbal, Portugal, February 25-28, 2006, Revised Selected ... in Computer and Information Science) by José Braz, Alpesh Ranchordas, Helder Araújo, Joaquim Jorge