By Tim Roberts
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Additional info for Computer-Supported Collaborative Learning in Higher Education
Learner-learner interaction and collaborative learning enhance the quality of learning and need to be included in an online learning experience. Group project activities provide an ideal context for including this experience that is directly related to expected learning outcomes (Anderson & Garrison, 1998). Community, with its sense of both cooperation and critical judgment, contributes to meaningful, deep learning. Planning the Projects The planning phase of the project work constitutes the exploration activities.
2000). Postmodern constructivist pedagogy for teaching and learning cooperatively on the web. CyberPsychology and Behavior: Special Issue. 3(1). L. & McCann, J. ) (2001). Reinventing ourselves: Interdisciplinary education, collaborative learning, and experimentation in higher education. Bolton, MA: Anker Publishing Co. Stacey, E. (1999). Collaborative learning in an online environment. Canadian Journal of Distance Education, 14(2), 14-33. Stahl, G. (2002). Contributions to a Theoretical Framework for CSCL.
Community, with its sense of both cooperation and critical judgment, contributes to meaningful, deep learning. Planning the Projects The planning phase of the project work constitutes the exploration activities. Students work to define the scope of the project and plan the deliverables. They assign roles and responsibilities to team members based on the needs of the project and the skills and knowledge of the team members as determined during these early interactions. The project teams work out a plan for completing the project work.
Computer-Supported Collaborative Learning in Higher Education by Tim Roberts