By Nelson Zagalo, Pedro Branco
This edited booklet discusses the intriguing box of electronic Creativity. via exploring the present kingdom of the inventive industries, the authors convey how applied sciences are reshaping our inventive methods and the way they're affecting the cutting edge production of latest items. Readers will realize how inventive creation techniques are ruled via electronic info transmission which makes the relationship among humans, principles and artistic techniques effortless to accomplish inside of collaborative and co-creative environments. seeing that we depend on our senses to appreciate our global, might be of extra value is that applied sciences via 3D printing are strolling back from the electronic to the actual global. Written via an interdisciplinary workforce of researchers this notion frightening ebook will entice teachers and scholars from quite a lot of backgrounds operating or attracted to the applied sciences which are shaping our reviews of the future.
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Extra resources for Creativity in the Digital Age
For us, play and learning are connected to each other, but the relationship is not as direct as is sometimes assumed. For educators, this can be challenging. Players can, and do, decide what is play and what is not. Play is most free when it is least staged. External restrictions, aims or even learning outcomes imposed on play can destroy it. Indeed, even those who purport to be in favour of play in education often seem to rely on ‘a Mary Poppins type of argument. ’ (Avedon and Sutton-Smith 1971).
From this point of view, there must be a distance between learners and the real world, even as they work on realworld problems to bring works into existence, beyond the studio, and into everyday life. For us, play and learning are connected to each other, but the relationship is not as direct as is sometimes assumed. For educators, this can be challenging. Players can, and do, decide what is play and what is not. Play is most free when it is least staged. External restrictions, aims or even learning outcomes imposed on play can destroy it.
10 ‘The personal is political’ highlights the obvious but often overlooked fact that real change begins in homes, and workplaces, in the terrain of everyday life; that slogans or manifestos are empty if not backed up by efforts, however modest, to change one’s actual practices. The notion also reminds us that such personal changes are not trivial, but are crucial, and are the bedrock of everything else. Better to be the person who tries to make ethical changes in everyday life, even if those choices only affect one or two people, than to be the one who broadcasts political messages of fairness and equality to a large audience but who is not fair and ethical in everyday life.
Creativity in the Digital Age by Nelson Zagalo, Pedro Branco