New PDF release: Data Structures and Program Design in C++

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By Robert L. Kruse, Alex Ryba

ISBN-10: 0130876976

ISBN-13: 9780130876973

Explores challenge fixing & programming ideas, information abstraction, recursion, & the comparative research of algorithms as basic instruments of software program layout.

"While a few books on info buildings pressure idea and mathematical techniques over real-world pattern code, this consultant illustrates its travel of information structures--such as stacks, lists, queues, timber, and graphs--with transparent, enticing samples. all through, the authors utilize integrated C++ positive aspects (such because the typical Template Library [STL] and templates) the place appropriate."
-- Richard Dragan

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Extra resources for Data Structures and Program Design in C++

Example text

To make the program more tolerant of mistakes in input, this request is placed in a loop that repeats until the user’s response is acceptable. In our function, we use the standard input function get( ) to process input characters one at a time. In C++, the function get( ) is actually just a method of the class istream: In our application, we apply the method, cin. get( ), that belongs to the istream object cin. bool user_says_yes( ) { int c; bool initial_response = true; // Loop until an appropriate input is received.

Top-down refinement specifications This principle, called top-down refinement, is the real key to writing large programs that work. The principle implies the postponement of detailed consideration, but not the postponement of precision and rigor. It does not mean that the main program becomes some vague entity whose task can hardly be described. On the contrary, the main program will send almost all the work out to various classes, data structures and functions, and as we write the main program (which we should do first), we decide exactly how the work will be divided among them.

In other words, we should practice information hiding. One of the most important parts of the refinement process is deciding exactly what the task of each function is, specifying precisely what its preconditions and postconditions will be; that is, what its input will be and what result it will produce. Errors in these specifications are among the most frequent program bugs and are among the hardest to find. First, the parameters used in the function must be precisely specified. These data are of three basic kinds: 12 parameters ➥ Input parameters are used by the function but are not changed by the function.

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Data Structures and Program Design in C++ by Robert L. Kruse, Alex Ryba

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